This is an interesting development for Switch fans, but it doesn't exactly come as a surprise that the console has been such a smash hit for Nintendo.
Nintendo has generally done a good job of optimizing and compressing their games to around 2-6 GB, but the same can't be said for third-party developers. I'd love to see the Switch keep in time with its rivals but it is possible that this will also create a disparity on release dates for titles intended for multiple platforms. But The Wall Street Journal reports that Nintendo won't be ready for another year, in order "to ensure quality". Switch game cards now support 32GB of storage, and they're able to easily hold games like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. Unfortunately, it'll have to wait. The problem for game developers working on titles that need that extra storage space is that any scheduled for roll out in 2018 that would have required 64GB physical media won't happen. That disincentivizes stores from keeping it on the shelf, which also leads to fewer mums picking up those impulse buys. On top of all this, you have users fretting over their memory usage and having to shell out more cash for upgrades.
"Full Priced Retail Software Publisher Gross Margin 50GB Blu-Ray = 55 percent 32GB Switch cart = 45 percent That is one reason Switch games cost more", he added.
Nintendo reportedly won't offer 64-gigabyte game cards for Switch until 2019. What no one predicted, however, was that it would go on to outsell the PlayStation 2 in terms of its first year's sales numbers.